(「long post /」タグが付けられている投稿)

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アプリの完璧さをご確認ください。

完璧ですね これはいただけません
ghostfightarchive

I’ve discovered there’s a lot you can do inside haunted houses.

fictionalfeather

For example, you can:

  • be in a shampoo commercial

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  • start a boy band:

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  • spot some choice booty:

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  • break into song:

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  • see some people in frankly offensive outfits:

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  • attend a metal show:

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  • listen to some sick jams:

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  • discover zombieism:

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  • sample some tasty snacks:

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  • watch someone get burned bad:

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  • find something you really like:

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  • find something you really, really like:

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  • find something you REALLY REALLY LIKE:

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  • and wonder if you left the stove on:

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出典: fictionalfeather
LONG POST / IM M FUU C KKNING HOOWL ING FAVC FAVVH FAVE
sasori-eng-deactivated20200408
beastofthewest

Some hand references.

Sources 1 2 3 4 5 6 7

Redid a post by fucktonofanatomyreferencesreborn with sources because they never source anything and I don’t want to reblog that post because I don’t want to support blogs who don’t give credit to people

(No, stating that the art is ~not yours~ and ~came from elsewhere~ IS NOT PROPER CREDIT. Many of these have usernames and such on them but not every single one and you still ought to link back to the specific piece)

I couldn’t source the last one so I didn’t include it.

hands /34 ref art ref way of the queuen long post /
aragaki-archives-deactivated201
fizzlybear:
“ im making a follow forever , hooplah ! sorry if i forget anyone | artist
friends!!! important!!!:
“ mischaracterization todallison taguel haircutwizard wvq inisev generalkellam simdate aphusa bradigos creepily personerds gengetu...
出典: fizzlybear-remade-blog
OK WAIT I RE BLOGGED THE OLD VERSION LUV U GALE LONG POST /
dragonaging-blog
ladyinsanity:
““If we do our job, you’ll tell us in 6 months. Probably on a forum somewhere.”
The Panel
• Andrew Farrell, Senior Artist
• Dean Roskell, Senior Level Designer
• Jason Barlow, Development Manager
• Leah Shinkewski, Associate Producer...
ladyinsanity

"If we do our job, you’ll tell us in 6 months. Probably on a forum somewhere."

The Panel

  • Andrew Farrell, Senior Artist
  • Dean Roskell, Senior Level Designer
  • Jason Barlow, Development Manager
  • Leah Shinkewski, Associate Producer (DA Keep)
  • Mike Laidlaw, Creative Director
  • David Hulegaard, Community Manager (and panel’s Moderator)

"[Bioware] spent a long time in pre-production," as Frostbite originally was used for first-person shooters like Battlefield 4. Everything was hacked by the level designers to prepare for dialogue, communication, and other Dragon Age elements. 

Adventuring

The Frostbite engine allows Dragon Age: Inquisition to implement and use big spaces. Players will travel through multiple regions, similarly to Origins of a fast-travel across the nation. The developers have kept three goals in mind:

  1. Area Variety. Keep the environments fresh and organic for the player to explore.
  2. Make the areas significant. “Why is the Inquisitor here?” Each place has purpose.
  3. Re-discover discovery. Allowing players to traverse the world in any direction they want to go.

The Inquisitor will experience and shape the world through directly influencing the world. With the antagonist hidden and an environment clouded in conspiracy, soldiers are uprooting evildoers at your command and the Inquisition is gaining prestige and power. Your party is the “vanguard” that heads change. By sending troops to fix towers and gain extra areas, your power rises. You, as the Inquisitor, have very unique abilities, involved with closing the rifts, that no other man or woman can do. It’s up to you how to handle the chaos in the world.

Because of multiple regions, every level offers its own challenge. Enemies are unique to the ecosystem, while environmental elements like desert ruins or the coastline with steep hills offer different conflict. 

Highlands

A snowy area where “something goes wrong” and may force conflict with the Red Templars (templars influenced by red, raw lyrium). The location is not simply a small camp - it’s a territory strongly owned and enforced by the Red Templars. The Inquisition’s job, if the player chooses to engage this area at all, is to keep the front moving into this entrenched area by slowly pushing up the mountain.

The main base of operations is protected in the back. War camps protect the front. Red crystals scatter across the snowy fields.  It’s impossible to freely roam this area, as the soldiers litter across the war camps, until the Inquisitor and armies complete certain tasks to alleviate the Red Templar command. 

Highlands is a Tier-2 encounter, scripted like a puzzle. They are not simple highwaymen walking down some path; it’s an army. The Red Templar faction is a full force, dabbling in powerful lyrium and gaining new powers. However, it’s hard to leave them alone, as their base is a big supply position and its continued presence will only help the Red Templars thrive.

Beyond the Red Templars, the Behemoth will be a challenging opponent. A great creature of raw, red power that influences the environment around it. As it will stand firm, with the help of other templars to distract, it’s up to the Inquisitor’s judgement how to handle such a strong opponent. 

The quest line is a terrible risk, but the prize… “You may have gone somewhere else entirely. Like not going to this area at all, but still progressing in this part of the game.” You can drive the story without needing to stop to help at every turn, though it may help the Inquisition for better purposes. Gold is the most immediate treasure, but influence and a new location of a good supply position will help. Your choice.

(Small note: A character from The Masked Empire will appear in the Highlands. It apparently makes sense that they are present.)

Hunting and Gathering

If you want to go dragon hunting, you can. If you want to pick herbs, you can. If you want to hunt deer or nugs (HOW DARE YOU), you can. 

Keep in mind that ecosystems deplete over time, if you hastily wipe out an area. Sometimes you will have to wait for certain areas to repopulate. The developers are not encouraging grinding/farming in these systems, but to make sure that the ecosystem is organic to how an area would naturally feel. 

Kill a few wolves. Let them live. Come back a few times every now and then, and you get a new coat. Maybe down the line, you’ll make a pair of shoes. 

But, kill them all at the same time and you might wait be out of luck the next time you need fancy armor.

Short Things

  • Elfroot is rare
  • Specific kills against a creature faction will benefit combat against that faction in the future
  • "Big *** creepy spiders" are in caves. And possibly in crates. Do not open. (You’ve been warned)
  • Time to crate, a term to describe “how long does your game manage until you have to break a crate”

A Moment for Combat

Traps, stealth, and abilities were improved to help preemptively plan for battle. Walls of ice (edit: magically made ice walls) and blockades will force archers to move into line of sight. 

Dragons

Dragons are designed to rip your head off. Good luck getting in direct contact enough to swing a blade, as they are terrifyingly difficult encounters. In most cases, you will target the limbs enough to attack the head. Dragons have dynamic flight patterns, where it adjusts to certain details: your health, your in-combat/out-of-combat status, and your location. However, dragons are not simply generating out of the sky; each dragon is an individually scripted encounter. It exists for its environment.

Preparing to kill a dragon is your first step. Gearing and preparing your party is second. Dragon hunting alone is giving yourself quests, as many prerequisites exist to not get utterly torched by one.

Quick tip: THE FLOOR IS LAVA.

Ah, well. Not really. Just a tip that dragons can scorch the earth and its fire can damage an Inquisitor’s pretty feet.

DA Keep

The free, web-based experience Keep will “allow you to shape and share your experiences”. The best part of Keep is its ability to help discover and illustrate new areas that the player may have not seen before. Developers are happy with using Keep, as it builds confidence in making sure it’s not detrimental whether the player has or has not played Origins or 2. Going into the future, the Keep will be an effective tool in helping players import worlds and share stories with others. 

Quick Answers

Happenings outside the DA games franchise (i.e books, movies) will relate in the timeline of all events. - Mike Laidlaw, said right before The Masked Empire being referenced in Inquisition

Day and Night cycles? No, as it is driven by story. Not on a dynamic system, as a stylistic choice. This way, different environments can have very strong atmosphere and mood in sync with the crafted music and script. On a long term basis, however, it is something the developers may look into.

Weather changes? Yes, as demonstrated by the rain in the Dragon Age: World of Thedas environmental trailer.

Overworld travel map is currently instant-fast travel between nations. Random encounters experienced in between fast-travel, like Origin’s system, is still being investigated and nailed down by the developers. The issue is that entering an area involves scripted encounters for your base. The context of the game has changed so much that it feels unnecessary, but is still being evaluated for Inquisition.

Elements from the novel Asunder will, at the very least, be explored. At least one character from Asunder will appear.

No MMO planned, as of now. While they do have gameplay fundamentals mirroring MMO-mechanics, they want to concentrate on building story. Experience is for “one player coordinating actions of the party”.

Scouts are sent out to show possible places to overtake, like old keeps or outposts. They will tell you the initial storyline and purpose/advantage for the Inquisitor to venture out. These bases captured will be safe harbors for that regional area, once claimed.

出典: ladyinsanity
aaAAAH LONG POST / DA /
nobuoshin-deactivated20140407

Meme

kawaiikumo

ツンデレ Tsundere (Harsh Outside/Gentle Inside)
[x] You come off as sort of aloof to other people.
[x] In public, you intentionally refrain from showing much weakness.
[x] You have a secret obsession with something cute.
[ ] You pretend that you hate your crush even though you really love him/her.
[x] You blush when people point out your sensitivities.
[x ] You blush when people tell sexual jokes.
Total: 5

ヤンデレ Yandere (Gentle Outside/Harsh Inside)
[ ] You’re very sweet and kind in public.
[ ] When romance becomes a topic of discussion, people say your personality changes drastically.
[ ] You know some sort of martial art, swordplay, or otherwise.
[ ] You have a crush who you’d literally kill for.
[x ] You have a pet-peeve that makes you snap.
[ ] Schizophrenic?
Total: 1

メガネっ娘 Meganekko or Megane (Girl/Guy-with-Glasses Character)
[x] You have glasses.
[x] You are/can sometimes/always be clumsy, ditzy, or absent-minded.
[ ] You are always very polite in your speech.
[x] You are fairly intelligent in some field.
[ ] You take discipline seriously.
[x] You have some sort of fetish for something.
Total: 4

突っ込み Tsukkomi (Angry Guy)
[x] You have friend(s) who often make dumb or embarrassing remarks.
[ ] You smack/beat up this friend in some way.
[x ] You do your best to maintain a calm facade, only to be thwarted by this friend.
[x ] If you & your friend were a yin-yang, you’d be the “yin” (yin for the cold trait).
[x] You swear a lot.
[ ] You try to bring out the more serious side of your ridiculous friend.
Total: 3

ボケ Boke (D*mb Guy)
[x] You often make silly or embarrassing comments.
[x] You like annoying the heck out of your best friend.
[ ] You often get beaten up by your friend in some way, but you take it in good stride.
[] If you & your friend were a yin-yang, you’d be the “yang.”
[ ] You are normally very laid-back and carefree.
[ ] You try to bring out the happier side of your angry friend.
Total: 2

大 和撫子 Nadeshiko (Perfect Wife)
[ ] You are always, almost overly, polite.
[x ] You love traditional Japanese culture.
[ ] You often wear either a kimono, yukata (summer cotton kimono), or apron.
[ /] You’re an excellent cook.
[ ] You are hardly ever angry.
[ ] You have really long hair.
Total: 1.5

Sexy Character
[ ] Your bust/package is…formidable.
[x] You like making sexual innuendos.
[] You encourage trips to the beach, pool, or onsen (hot springs).
[ ] There are some sexual things that you are ignorant to or need explained to you.
[ ] You’re an expert cosplayer.
[] You like the taste of alcohol.
Total: 1

Loli/Sh*ta Character
[x] You like sweets or chocolate.
[ ] You adore cute things and/or the word “kawaii.”
[ ] You use Japanese suffixes like “-chan,” “-tan,” “-sempai,” etc.
[ ] You add unnecessary suffixes to the ends of your sentences, like “nyo,” “nyu,” “un,” etc.
[x] You are considered gullible or naive.
[] You have a tall/powerful friend who protects you.
Total: 2

出典: kawaiikumo
samsonsays ME WHA TDOE STHIS MEAN DO I JUST PICK THE ONE I GOT THE MOST TOTAL IN TSUNDERE I GUESS ? ? LEL LONG POST /
dragonaging-blog
musketeerporthos

New things from the Gamestar article I found:

  • the inquisitor seems to be able to open rifts in the fade to summon demons. Whether that is a gameplay feature that all inquisitors get (via rituals?) or if it’s a class-specific bloodmagic skill I cannot say. 
  • There’s a picture here where Solas’ staff looks like a double-bladed lightsaber, so I guess firespells and others have a bigger visual effect on weapons. 
  • Four voice actors, two for female, two for male. You seem to be able to choose them regardless of the race you’re rolling, but you cannot use a male voice on a female PC
  • for some mysterious and not further explained reason the inquisitor is the only person capable of closing the tears in the fade
  • our headquarters is called Skyhold
  • to advance the story, the inquisition has to have gained a certain strength, to unlock new regions
  • upgrading/customization of Skyhold and any other outposts 
  • IRON BULL CONFIRMED THIS IS NOT A DRILL IRON BULL CONFIRMED. HE IS A QUNARI MERCENARY.
  • Solas is a “renegade” mage but we don’t know where he is from
  • Sera seemed to be sneaking around in some cutscenes, but no confirmation on her yet
  • Solas is an expert on the fade (spirit medium like Wynne and Rhys?)
  • Gaider says “Iron Bull fears nothing, except maybe his own past”
  • Laidlaw says most areas are roughly three times the size of the korcari wilds from DA: O
  • animal wildlife works differently: they interact with each other (wolves hunt deer, a dragon once picked a fight with a giant) and need time to repopulate, so if you kill all the wolves in an area, you’re gonna have to be very patient
  • dragons actively protect their nests
  • dragons (and I imagine other really big enemies) have attack points, so you’ll do more damage hitting the head then hitting the back, for example
  • the inquisitor can jump
  • the environment is supposed to have a big influence on battle, like we’ve seen the inquisitor slightly stumble when the ground turns muddy after rain

Aaaaand that’s all I could find!

出典: simpingforaymeric
LONG POST / DA / IF TH IS IS ALL TRUE THAN IM GOING TO M EME SO HARD